Question:
hand drawn animation.. where do i start?
1970-01-01 00:00:00 UTC
hand drawn animation.. where do i start?
Fourteen answers:
?
2017-03-05 06:16:46 UTC
3
jason
2017-02-19 22:53:36 UTC
2
2017-02-11 04:04:38 UTC
1
2017-02-02 21:52:50 UTC
normally i watch a lot of tv set but i do love a good e book if i get into the reserve i wont put it down and i really like that i get to use my creativeness so much more than with a tv
Rafael
2016-05-11 07:39:30 UTC
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jong
2016-05-01 07:52:28 UTC
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2014-09-25 20:28:54 UTC
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Devo
2008-10-15 15:01:13 UTC
The first things you need-

Peg bar

Paper

Pencil

Scanner

Computer



The peg bar is this little piece of plastic or metal that will have three holes on it. They are technically this shape - o - With 2 dashes and a circle. But you *can* find them with three holes- which will let you use a normal hole punch. The peg bard is vital because it keeps your papers from moving around on you. If you can't find a three hole punch peg bar, or don't want to pay for the special animation hole punch, you can buy pre-punched animation paper. This paper is a little bigger than 8.5x11 paper, and it is thinner- making it easier to use with a light table.



From there, you load 3-5 sheets of paper on your peg bar and start animating. After your sequence is done, you'll scan it into the computer, and save your files in order- 001.jpg, 002.jpg, 003.jpg, etc. Then you can load these into a video editing software like Premiere or After Effects as an "Image Sequence" and you can see your animation. After that, you can clean it up using any software that you like.



You can also create in computer animations using Flash or After Effects, but you said hand drawn, and that's what I more or less went over.
heleneaustin
2008-10-15 04:21:32 UTC
Always start with the face and expression, everything else will build around this as you continue.
2008-10-16 16:10:34 UTC
Essentially, all you need is a lot of paper, a way to register your drawings, and a way to shoot/scan your drawings. There's also some animation software that can help you shoot your drawings and help compile them into an animation.



Animators usually use some kind of animation software that's hooked up to either a wecam or camcorder to quickly shoot their rough penciles compile them into a preview movie that allows you to quickly see what your animation looks like. That allows the animator to quickly see mistakes and where improvements can be made. Scanners are usually only used once the animation has been finessed and finalized, since the process of scanning your drawings is supremely slower than shooting them with a webcam/camcorder. Using a webcam or camcorder that is hooked up to your computer and pencil test software to capture frames, preview the animation quickly, and easily make changes is the quickest solution for line testing your animation.



If you want to use your digital camera, you need to find or build a support system so that it can be suspended pointing down at your paper. You also need a flat surface where you can lay your paper down underneath your camera. Ideally your flat surface where the paper is being laid down would be connected to the support that's connected to the arm. With everything connected, it stabilizes everything and eliminates unwanted movement. When shooting with a digital camera for animation, make sure it is completely on manual settings. No autofocus, no auto-exposure, no white-balance, etc. If your camera makes tiny auto-adjustments from picture to picture, your animation will have weird flickering effects throughout the video.



If you need to see what a pencil test station looks like, I can send you pics of the one I built.



Your paper also needs to be registered. Traditionally, a peg bar is used with appropriately hole punched paper.



http://www.lightfootltd.com/images/New-pegbar-chart-4b.gif



The peg bar with the rectangular slit - round hole - rectangular slit configuration is called an ACME pegbar and is considered to be the industry standard. However, since it can be hard to find a ACME hole puncher and buying pre-punched paper can get expensive, many independent and amateur animators use other methods to register their paper. Any system you can think of for keeping your papers in the exact same position while drawing or taking pictures should be fine. If you need ideas on how to do so, let me know.



To do the actual drawings, animators usually work on a light box, which is essentially just a box with a light in it. Cheap ones 10" X 12" ones can be bought from art supply stores. You can also try to build your own. But you don't really need a light box to animate. Any glass or transparent or semi-transparent plastic over a light source can be used to help you animate. Even that's not necessary. I carry around a clip board (ripped the clip part off) with a pegbar taped onto it so I can animate when I'm at school in non-animation classes, at cafés, or on long bus rides. I just flip pages constantly to not lose track of volumes, arcs, timing and pacing.



To pencil test your animation (and digitally ink or clean up your drawings) you're going to need some animation and/or digital image editing software. Don't use windows movie Maker or Adobe Premiere to actually shoot or compile your animation together. An animation program will make it easier to arrange, re-arrange, add and delete single frames. Typically, playing around with multiple single frames is kind of difficult and bothersome in video editors since they weren't designed with frame by frame animation as a primary function in mind.



Some of the better commercial 2D animation programs such as Digicel Flipbook, Toon Boom, TVPaint, TAB, and PAP, have Student or Express versions that are fairly inexpensive. However, you might be disappointed by how crippled these stripped down programs are compared to their more expensive Pro versions. But if you look hard enough you should be able to find them cracked online (rapidshare, bittorrent). There are some free alternatives.



To pencil test, I'd suggest MonkeyJam. It's free.

http://www.giantscreamingrobotmonkeys.com/monkeyjam



If you're on a Mac, use Pencil(there's PC and Linux versions as well).

http://www.les-stooges.org/pascal/pencil/index.php



Here are some online resources about the basic principles of animation. Reading and understanding these will teach you how to get the kind of movement you want in your animation, and make it easier to spot errors or figure out why your animation doesn't look quite like you had expected/hoped it would.



http://www.idleworm.com/how/index.shtml

http://www.awn.com/tooninstitute/lessonplan/lesson.htm

http://www.animationarchive.org/2006/05/media-preston-blairs-animation-first.html

http://www.animationarchive.org/2006/05/media-preston-blairs-animation-1st.html

http://www.karmatoons.com/drawing/1a.htm

http://www.animationarena.com/principles-of-animation.html

http://w ww.animationmeat.com/notes/notes.html
Snow R
2008-10-16 03:00:37 UTC
It depends how much you know about traditional animation. If you have never done one before the I suggest you can look online for tutorial or pick up a book called "Animator's Survival Kit" by Richard Williams. The author is the animation director of " Who Frame Roger Rabbit"



Everybody in the animation industry must have looked at this book at least once, It will help you technically. From simple stuff like the bouncing ball to complex stuff like human or animal walks. I know some people uses 3D and flash and they still used the book.



If you don't want to buy it then you can get a copy from the library instead that would be great or a second hand book store. I got mine from a bookstore second hand in a college that teaches animation .



But if you do know what to do technically wise, then thumbnail your story or storyboard it . A short story is always good for your first time...believe me you can get really frustrated with it if its too long.



You can also take a small part from a bigger story and just animate that part. Just remember 24 drawings ( frames) equals to 1 second of animation. So don't stress yourself too much and just enjoy it. I hope this helped out :)
2014-08-31 03:47:34 UTC
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laurie
2016-04-22 15:48:48 UTC
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Read about what is ISO, aperture and exposure. Discover different types of lenses and flash techniques. Explore portrait photography, black and white photography, HDR photography, wedding photography and more.
?
2017-03-04 23:04:49 UTC
There are numerous many testimonies out there that don't have movies. Literature can explore ideas and principles and never have to be concerned about a special effects budget.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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